Software: Digital Replay System
DRS download and technical information (including system requirements and online user support) is provided by core DRS developer Paul Tennent here . Please contact Paul or Chris Greenhalgh (see contacts page) if you have any queries or require further support.

DRS - an example
1) A system log (bottom right of image) which allows all text messages sent and received in a mobile game , players virtual locations, the people they talked to in those locations, and the objects they used therein to be viewed.
2) A video of player interaction.
3) A transcript of player interaction.
4) An expandable code tree (top left, highlighted in red), with codes being applied to transcript (also highlighted in red). The video is synchronized with the system log, they will unfold temporally in unison. Time stamps inserted into the transcript synchronize it with the video (and thus with the log). Synchronization and replay of these heterogeneous resources enable a rich description (representation) of interaction to be developed by the analyst.
The tool is being developed with input from three Driver Projects in the node; the ethnographic analysis of ubiquitous computing (Computer Science), corpus based studies of natural language use (English), and studies of learning (Psychology). These broad areas allow the development of a tool capable of replaying multi modal data sets of qualitative and quantitative data. The kinds of data these areas require to be replayed can be seen in the ICeSS 2006 poster .
Further information
Here is a link to a video demonstrating some of the features of the software: Digital Replay System demonstration (~70mb)
Follow this link for more detailed information about the Digital Replay System.
Note: The software has recently been renamed the Digital Replay System for Version 2. Version 1 of the software was published as "Replaytool".

